﻿using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using GFramework;
using Holoville.HOTween;

public enum ColorSugar : int
{
	Blue,
	Red,
	Green,
	Yellow,
	Orange,
	Purple,
}

public struct ImageSugar
{
	public static string Blue = "image75";
	public static string Red = "image65";
	public static string Green = "image67";
	public static string Yellow = "image86";
	public static string Orange = "image70";
	public static string Purple = "image87";
	public static string Empty = "image20";//jelly
}

public enum SugarStatus : int
{	
	Transparent,
	HaveSomething,
}